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Grand Theft Auto IV has received near-universal acclaim from video game critics. The Xbox 360 and PS3 version of GTA IV have received average critic review scores of 98% from review aggregators Game Rankings and Metacritic. It is the second-highest rated video game of all-time on Game Rankings. Ahead of its worldwide release, most publications were not sent copies of the game. Instead, reviewers had to play the game at Rockstar premises or in booked hotel rooms.
The May 2008 issue of Official Xbox Magazine (UK) published the first Grand Theft Auto IV review, giving the game the maximum score of 10/10. The magazine also stated that the game has an "amazingly realistic world; stunning action set pieces; genuinely engrossing storyline; hugely entertaining multiplayer;" and that it is "vast in every respect." PlayStation Official Magazine (UK) also gave the game 10/10 in their May 2008 issue, describing the game as "a masterpiece that improves on all GTA's best bits." Xbox World 360 gave the game a 98% rating, the highest it has ever given to any game, mentioning the game was "everything we were entitled to expect, and yet somehow impossibly more." GameSpot's Justin Calvert initially submitted the review with a 9.5 score. However, that was before the review was overlooked by the GameSpot committee, who agreed that the score should be heightened to a perfect 10. The initial score of 9.5 became available on Gamespot's web site due to a bug in their publishing system. It became the first game since 2001 that GameSpot had rated perfect. The review called the game "compelling," with a "plethora of online multiplayer features" and stated that GTA IV is "undoubtedly the best Grand Theft Auto yet."
Hilary Goldstein of IGN gave the game a 10/10 score, with the game earning 10/10 in each individual category: presentation, sound, graphics, and lasting appeal. It is the first game in the publication's history to receive straight-10 subscores across the board. Goldstein called the game "just as big a leap forward" as Grand Theft Auto III , albeit "in subtler ways", and said it "sets a new benchmark for open-world games", with "no one major weak aspect." Goldstein's only serious criticism was for "the occasional flaw in the cover system", but the review concluded with the statement that "We don't give 10s often—just to games that merit the score."
The British newspaper Daily Star gave it a positive review, praising: "This could be a console defining title, one that in years to come people will remember as the stand-out of the era." The New York Times wrote a favourable review as well, calling it a "violent, intelligent, profane, endearing, obnoxious, sly, richly textured and thoroughly compelling work of cultural satire disguised as fun." The film magazine Empire gave the game a perfect 5/5 in its game reviews section, calling it "damn-near perfect".
Despite the almost unanimous praise given to GTA IV , the game has received some criticism. A review in Ars Technica states that the game "... not perfect. It does not deserve unquestioned, unadulterated praise. In many ways, the slight regression of the series from San Andreas is surprising: there are fewer vehicles, weapons, and story missions, less character customization, and even the size of the city itself is smaller." GameSpot noted that there are occasional problems with friendly AI and avoiding the police being "a little too easy." There were some minor complaints with the game's cover system, which reviewers noted, stumbled in box-filled environments and the stickiness of cover points being an issue. The occasional presence of noticeable pop-in was also criticised.
Sales and impact
Shares of Take-Two Interactive gained as much as 3.4% amid positive reviews before the game's launch. Scott Hillis of Reuters said first week sales of the game were expected to reach $400 million. Some observers suggested that GTA IV' s success could dampen the box office for the 2 May 2008 release of Iron Man , setting a precedent where movie studios will begin browsing video-game release dates to check for conflicts. Matt Richtel of The New York Times said the game's release was "expected to be one of the biggest video game debuts ever" and said 5 million copies of the game were expected to be sold in the first two weeks. Analyst Michael Pachter predicted the game will sell 11 to 13 million units by the end of 2008. Pachter also expects Grand Theft Auto IV to represent 3.2% of all US and European software sales for 2008 and for lifetime sales of the game to reach 16 to 19 million. Analyst Evan Wilson predicted that Grand Theft Auto IV would have opening week sales of $550 million.
Upon release, Grand Theft Auto IV claimed two entertainment industry sales records, posting the best single-day and seven-day sales totals for a video game. The game sold more than 3.6 million copies on its first day of availability (garnering $310 million in sales), while also selling 6 million copies in the first week of availability (garnering $500 million in sales). In the United Kingdom, the game sold 631,000 copies on its first day of release, making it the fastest-selling game in a 24 hour period within that region, according to Chart-Track. The previous record holder in the UK, Grand Theft Auto: San Andreas , sold 501,000 copies within 24 hours.
There have been reports in the United Kingdom and the United States of crimes perpetrated against people purchasing Grand Theft Auto IV , as well as employees of stores selling the game. One of these incidents, an attack near a Gamestation store in Croydon, was later reported to be an unrelated argument between two groups of people leaving a pub and the story has been referred to as a "media panic."
On 6 May 2008, it was reported via Major Nelson's website that Grand Theft Auto IV was the most-played title on Xbox Live for the week beginning 28 April 2008, taking the number one spot from Call of Duty 4: Modern Warfare which had held it for the preceding 12 weeks.
GameStop and EB Games reported that the game led in sales the first week after its release, noting that its stores in Puerto Rico led all districts in pre-release reservations and sales 48 hours after its release. According to GameStop, the Xbox 360 version of the game outsold the PlayStation 3 version by about 2 to 1 in the first week.
On 13 May 2008, Grand Theft Auto IV broke the Guinness World Records for "Highest grossing video game in 24 hours" and "Highest Revenue Generated by an Entertainment Product in 24 Hours". It sold 3.6 million copies on day one, which equalled roughly $310 million in revenue. For first day sales it also broke the record of "Fastest-selling video game in 24 hours", previously held by Halo 3 at $170 million.
During the first five days of availability, the title sold 1.85 million units on the Xbox 360 and 1 million on the PlayStation 3 in the United States, according to the NPD Group; in the United Kingdom the Xbox 360 version sold 514,000 copies and the PlayStation 3 version sold 413,000, according to Chart-Track.
As of 31 May 2008, the title has sold over 11 million copies to retailers and 8.5 million have been sold through to consumers.
Technical issues
A blog entry on Kotaku reported that several PlayStation 3 and Xbox 360 owners had complained of the game freezing during the initial cut-scene, rendering it unplayable. It was also reported on Kotaku that the online multiplayer was down on release day for some PlayStation 3 users.
On 7 May 2008, Rockstar and Sony released a patch for the PlayStation 3 version of the game to improve the multiplayer experience. According to developer Rockstar, the update prevents GameSpy's servers from being overloaded and therefore reduces the impact on those servers that were causing the game to stutter and lock up.. Further multiplayer fixes were made available on 23 June 2008
Controversies
Prior to and since the release of Grand Theft Auto IV , the game has been subject to a great deal of controversy. Figures including George Galloway, Jack Thompson and Glenn Beck have criticised the game, as have organisations including New York City officials and Mothers Against Drunk Driving.
The version of GTA IV released in Australia and New Zealand was edited to remove content to allow the game to meet the requirements of the Australian classification system.
However, the game was resubmitted to the New Zealand OFLC by a 21-year-old entrepreneur, Stan Calif, who was unhappy that New Zealand received an edited version of the game as a result of Australian censorship laws. The unedited version was subsequently given an R18 rating and is now available for purchase in New Zealand.
A group of six teenagers were arrested after engaging in a crime spree in New Hyde Park, New York, assaulting and robbing several people. Police claim the teens admitted that they were inspired by Grand Theft Auto IV .
References
- ^ a b Tanaka, John (2008-04-22). GTAIV Heads to Japan. IGN . Retrieved on 2008-04-25.
- ^ a b Boyer, Brandon (2007-06-29). Product: Grand Theft Auto IV Using NaturalMotion's Euphoria. Gamasutra . CMP Game Group. Retrieved on 2008-04-03.
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Some people want a hardcore simulation, while others want things a little bit easier (although, admittedly, still more difficult than most racers), and Forza 2 lets you adjust to your liking. The problem comes from a lot of different factors such as weight distribution, brake balance, body roll, etc. Your effort will certainly be rewarded at auction. It is the sequel to a somewhat popular Dreamcast game, but it takes everything Jet Grind Radio did on the Dreamcast and multiplies it by ten on the fun scale. 7. An all-wheel-drive car will usually have amazing traction and is hard to spin out. Nicer graphics, faster load times, and custom soundtracks all make the Xbox version the one to buy. KOTOR is great and a must have in any Xbox collection. Tenchu Z: Bad game. Not recommended if you don’t intend to play a lot. By driving smoothly and adjusting to how your car performs and not overdriving your car, you will go faster. Lego Star Wars II: You earn most of them by playing through the game. NHL 2K7: Between using sliders to make the game very easy and simulating through dynasty mode, you can earn most of these achievement easily. Sid Meier's Pirates!Pirates! is a go anywhere, do anything game set where you have the entire Caribbean to play around in. F. It is very thorough and well put together and will teach you everything you need to know. This is one of the best platformer games to come out in a long, long time. Test Drive Unlimited: You earn most of them just playing the game normally. Virtua Fighter 5: Large time commitment to earn them. Hour of Victory: Not worth the headache of playing this horrible game. Far Cry Instincts Predator: Weighted heavily towards multiplayer. Not worth the effort. I’m not going to run down exactly what you need to do, but I will offer this advice.Games With Difficult or Time Consuming Achievements. Dynasty Warriors: Gundam: Fun game, but it'll take a long time to get them all. Achievements for beating each level without dying are hard, but not impossible. Need for Speed Most Wanted: You earn all 1000 by simply playing through the game. And it all adds up into a neat and tidy gamerscore that you can share with your friends at sites such as GamerScoreChart. Tony Hawk’s American Wasteland: You get most of them for playing through the story and classic modes. Keep it at that speed or just below and you’ll be fine. Here is a list of the best and worst games for improving your score. World Series of Poker 2007: Some are easy,
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