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Hudson explains that certain creatures are evolved to sense and manipulate mass effect much like some real-life creatures (such as sharks and electric eels) can sense and manipulate electromagnetism in peculiar ways. These abilities are available via prosthetics to humans, and the trained manipulation of Mass Effect is referred to as Biotics .
Themes
Mass Effect' s story primarily falls within the space opera genre and explores themes such as space colonization, intolerance, vigilantism, and artificial intelligence. The story, with its man-vs.-machine elements, has drawn comparisons to both Fred Saberhagen's Berserker novels and Battlestar Galactica . According to Casey Hudson, the project director at BioWare, Aliens , Blade Runner , Star Wars , and Wrath of Khan all served as influences for the game.
Setting
Mass Effect is set in the year 2183 AD. Thirty-five years prior, humanity discovered a cache of technology built by a technologically advanced but long-extinct race called the Protheans. Studying and adapting this technology, humankind has managed to break free of the solar system and has established numerous colonies and encountered various extraterrestrial species within the Milky Way galaxy. Utilizing alien artifacts known as "Mass Relays", the various space-faring species are able to travel instantly across vast stretches of the galaxy.
The game takes place primarily in two locations: the prototype frigate SSV Normandy , and the Citadel , a gigantic, ancient space station purportedly built by the Protheans and which currently acts as the center of galactic civilization. Throughout the game, however, the player may navigate the Normandy to various planets, moons and other destinations.
Within the game, humanity has formed the "Human Systems Alliance", one of many independent bodies that make up the collective of "Citadel space". Citadel space, as a whole, is ruled by a body of government known as the "Council", which is made up of members of the three prominent alien races: the asari, salarians, and turians.
Plot
A PC version of the game was released 28 May 2008, with aspects of the game rebuilt in order to address criticisms of the earlier Xbox 360 version. Early reviews of the PC version by Ars Technica and PC Zone have hailed it as the "definitive" Mass Effect , and an outstanding port to the PC platform. The PC port was created by the company Demiurge Studios. The game entered the U.S. PC game charts at No.3, beaten by 2 different versions of Age of Conan at 1 & 2. The first mainstream print magazine review of Mass Effect for the PC was from PC Zone , scoring 92%. PC Gamer gave the game a 91%, stating that its main flaws were its "horrible inventory system" and the fact that it only has one ending.
Awards
Mass Effect 's showing at E3 2006 was well received and resulted in the game winning several awards during the expo, including the Game Critics Awards' Best Role-Playing Game.
The game earned the following post-release awards:
- Awarded: Best RPG
- Awarded: Best RPG , Best New Game .
- Reader's Choice Awards: Best RPG , Best Story .
- Awarded: Game of the Year , Best RPG , Best Story .
- Awarded: Best Voice Acting , Best Original Music .
- Awarded: Best RPG , Best Original Score , Best Story .
- Awarded; ' 'Best RPG .
A complete list of awards can be found at the game's official website.
Controversies
Sex scene coverage on the internet
Controversy over the sexual content of Mass Effect occurred when evangelical blogger Kevin McCullough wrote an article titled, “The ‘Sex-Box’ Race for President”. McCullough employed strong, false statements such as “ Mass Effect can be customized to sodomize whatever, whoever, however, the game player wishes,” and “with its ‘over the net’ capabilities virtual orgasmic rape is just the push of a button away.” The game itself does not feature rape, as each romantic sub-plot involves consent on the part of the player and the NPC, and furthermore lacks a multiplayer component of any sort.
McCullough’s article was met with an outburst from the gaming community. McCullough issued an apology by saying, “I DO apologize to the gaming universe!” He then goes on to say, “I still do concur with my original position that the objectionable content in Mass Effect is still offensive”. McCullough’s handling of the situation was parodied by popular gaming webcomic Penny Arcade. The resulting controversy eventually resulted in his article being taken down by Townhall.com.
Fox News on the sex scene
Mass Effect allows players to start romantic relationships with a handful of party members. Each romantic subplot has a short cut-scene that glimpses sex between the characters. A New York Times article on the controversy compared the contents to U.S. evening network television.
On January 21, 2008, a Fox News segment "The Live Desk With Martha MacCallum" discussed Mass Effect with the heading '"SEXBOX?" New video game shows full digital nudity and sex.' The report itself was highly sensationalized. MacCallum stated that the game "leaves nothing to the imagination," features "the ability for players to engage in full graphic sex" where the player gets to decide what happens, cited critics as saying that the Mature-rated game is marketed to children and teenagers, and read a rebuttal from publisher Microsoft stating that the company abides by rating systems and provides monitoring tools for parents. Psychology specialist and author Cooper Lawrence and video game journalist Geoff Keighley were interviewed. The former described sexual content in video games as teaching their active users, adolescent boys, to consider women as objects of desire valued solely for their sexuality. She added that the game's player character is a man who decides how many women he wants to be with. Keighley focused on challenging the accuracy of previous statements, saying it is a choice to play the protagonist as a male or a female. He also described Mass Effect as having an optional, brief sexual situation as the culmination of a romantic relationship in a 30+ hour game. Adding to Lawrence's inaccuracies is the fact that the main character is not allowed to be with more than one individual, sexually and romantically. MacCallum and Lawrence admitted that they had not played the game.
Electronic Arts, the parent company of BioWare, requested a correction of "serious errors" from Fox News in an open letter. Fox News replied by stating that EA had been offered a chance to appear on the channel.
On the 25th, Lawrence, who had since watched someone play the game for about two-and-a-half hours, retracted her earlier statements in an interview. She added that she had been told the game was similar to pornography, and noted that she "has seen episodes of Lost that are more sexually explicit." In the interim, largely as a reaction from an offended gaming community, her latest book attracted a number of customer reviews on Amazon.com which rated it one star out of five. In an editorial, G4's Adam Sessler referred to the interview as a "litany of falsehoods" and parodied Lawrence's statements.
Singapore M18 rating
Mass Effect was banned in Singapore for a short time before it was lifted with an M18 rating. Censors in the country said that a scene with an alien and human female caressing was the main reason why the game was not allowed to be sold in Singaporean video game stores.
Street date violations
On Friday, November 9, 2007, 11 days before the official release date of the game, news on the internet surfaced that the game was available for sale at several Kmart stores in the United States. This was later confirmed by BioWare Community Coordinator Chris Priestly on the official Mass Effect forum. The street date was also broken in Australia on 2007-11-16 by EB Games who received their copies of the game early and took it as a sign to begin distributing. This was shortly followed by many game retailers including JB Hi-Fi, Gametraders, Zellers and GAME.
Digital rights management
On Tuesday, May 6, 2008, Bioware confirmed that it would be using the latest version of digital rights management software SecuROM with the PC release of Mass Effect , a decision that attracted criticism. This meant that users would be required to allow SecuROM access to their systems, with online activation required after installation in addition to a "check-in", where the product must re-validate itself every 10 days or it will cease to operate until the next successful check-in. A similar but less stringent situation which did not require continual online validation resulted in widespread concern when this method was announced for the PC version of BioShock . On Friday, May 9 of the same year, Bioware decided to remove the 10 day periodic re-authentication, saying that they "listened very closely to its fans and we made this decision to ensure we are delivering the best possible experience to them." Players will still need to connect to the server before they launch Mass Effect for the first time or download new game content. Incidentally, another upcoming title to be published by EA
xbox Opinion
Not an easy task, but fun enough to keep you playing. Star Wars: Knights of the Old RepublicKnights of the Old Republic is not only the best game on Xbox, it is one of the best RPGs on any system. Dead or Alive Xtreme 2: Very, very, very time consuming. SICK level achievements will frustrate you.One of the best things about the Xbox 360 is the achievements that are built into every game. A front-wheel-drive car is also extremely stable and easy to drive. I see achievements as an extension of this. Chromehounds: It takes a long time to earn them all, but if you are dedicated to multiplayer and have a good team to play with it is a very enjoyable experience. And antilock brakes and traction control can mean the difference between fun and frustration. The reason why is because you only get 100 credits if you try to sell it normally. Can be difficult. Just play single-player. Page 3 features the worst games for improving your Gamerscore along with Xbox Live Arcade games. Skating around huge urban environments and graffito-tagging everything in sight is great fun, and Jet Set Radio Future does it with amazing cel-shaded graphics and a great style. LotR: Battle for Middle Earth II: Most achievements are for single-player. X-Men 3: Play through the game to earn them all. The problem comes from a lot of different factors such as weight distribution, brake balance, body roll, etc. Not worth it. Command and Conquer 3: Not too terribly difficult, just time consuming.NBA Live 06: Moderately easy achievements, but not worth going through the pain of playing this game. Earth Defense Force 2017: Fun game, but can be difficult. Full Auto: Just play through the game to get most of them. 8. Rumble Roses XX: Achievements take forever to unlock and youll get tired
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