xbox 360 repair guide International


Wikipedia Xbox Stuff

Crash of 1983 or 1977?

There is another article called Video Crash of 1977 that auto directs to the Pong article. I dont think this is correct...

North America only event?

This reads like a purely U.S. story. What happened elsewhere? _R_ 11:08, 6 Oct 2004 (UTC)

This article needs to state clearly that the 1983 crash was for the most part a North American only event. Consoles were really popular in North America whereas Personal Computers were more popular around Europe and Asia like the Amiga, MSX1, MSX2, Amstrad CPC, Spectrum, BBC Micro, (even the NES was marketed as a computer in Japan and not a console) etc etc etc. When the North American crash happened, it barely effected Europe and certainly not Japan. The NES is considered by many North Americans as the saviour of the 1983 crash, however in many countries in Europe the Sega Master was FAR more popular than the NES. Even today Consoles remain far more popular in American than they do in Europe. 25 year old Americans think fondly of their NES/Intellivision, many 25 year old Europeans think fondly of their Amigas/Amstards/Spectrums. - UnlimitedAccess 16:37, 9 September 2005 (UTC)

List for bankrupt companies

Will somebody sort a list of companies that went near or purely bankrupt at that time rather than mention them in sentences? --SuperDude 04:40, 11 May 2005 (UTC)

  • It's not really that simple, and my personal fear is that it will give a false impression of the impact of the crash. While lots of smaller third-party developers did go under, lots of other companies were seriously impacted while never going "near or purely bankrupt": Coleco and Atari were never, to my knowledge, in immediate danger of closing down, and Mattel was hurt and pretty much withdrew from the gaming industry, but has plenty of other activities to keep them aloft. Any list the likes of which you suggest would be so full of caveats, provisos and explanations that I personally can't see how it would be very useful for spot referencing. – Seancdaug 17:08, May 11, 2005 (UTC)

Atari lingered but later died -- today's Atari is really the French company Infogrames, who bought the name. Coleco did go bankrupt. Mattel raised money, at the cost of a deep dilution of shareholders below 50% of the refinanced company, resulting in a loss of control. (ii.e. The people who put in the new money controlled the company, not the prior shareholders.) Activision lingered, then died and also had its name bought for a now-successful company. Lots of the small publishers of the day came and went -- might be able to assemble a list of them. Coll7

Cut "Shakeout" sentence in opening paragraph

I propose we do this. The paragrph argues with itself, and it's confusing. Coll7

Edit of 8/28/05

A recent edit had added some important points but the author had been misinformed on some technicalities of how platform owners control their machines. I built on the prior author's edits and corrected the business practices content. At that point the article was big enough that it looked like it should have subheads, which I added. I also moved one reference to coin-op games to a different location in the article. All comments, corrections, suggestions etc. are welcome. Coll7 04:47, 29 August 2005 (UTC)

Cleanup

I've cleaned up a lot of little niggling errors and performed a general copyedit of this article. I also fixed some awkward sentence constructions and the capitalization of sections so they adhere to the Wikipedia standards a little better. I removed the sentence: "It seems that the people actually cared about the quality of the games being sold." from the fifth paragraph of the Causes section because it seems, well, obvious. People don't like to spend money on crap, which isn't a new sentiment, nor one specific to the 1980s.

Advergames helped cause the crash?

The article makes it sound like games ment to advertise brands helped the crash:

Seems to makes the case that Kool-Aid and Quaker Oats were big players in the crash. Them and other companies who wanted to use videogames as advertisements for their other non-video game products

Edit of 10/10/08

This started out as an attempt to clean up the issues raised by an anon poster (who made good points) in the Talk section directly above this one. Almost all the changes are in the Causes section. In trying to make things more clear I ended up adding a bullet-point summary for Causes, moving around a number of paragraphs, adding subheaders, etc. and editing some text to restore the flow. There's a little new content there (about reverse engineering and programmer raids) but mostly it's an edit pass rather than a rewrite once you see how the paragraphs all settled back together. I also caught a clever little vandal edit that had crept in unnoticed. Please review and see whether I did in fact make the issues more clear after the re-sequencing. Coll7 02:07, 12 October 2005 (UTC)

G4 called it a Video Game Crash, did anyone else?

I first heard the phrase "Video Game Crash of 1983" on a documentary of the Atari on G4, surely there must be more references to the video game crash than that, could you please tell me what your sources were, I am just curious if the media did indeed call it "Video Game Crash of 1983" (Tigerghost 19:20, 17 December 2005 (UTC))

Console bias

I have a bit of a problem with the very last line of the article: "As consoles continued gaining momentum in the 1990s, the computer market as a whole faded from view as a major platform for retail games, despite many notable individual successes."

If I may, I just want to quote some facts from the Computer and video games article:

  • Console and portable software sales: $6.2 billion, up 8% from 2003
  • Console and portable hardware and accessory sales: $3.7 billion, down 35% from 2003
  • PC game sales: $1.1 billion, down 2% from 2003

As one can see, console games are clearly the leading seller but I'd say that the computer "as a major platform for retail games" has far from "faded from view". If noone has a problem, I'm going to go ahead and removed that line.

Move to Home Computers

Wasn't this just a case of technology moving from "video consoles" to "home computers"? The home computers released at this time (Commodore 64, ZX Spectrum etc.) were really the "next generation" in that they were on a par with the "8-bit era" of consoles. Why is this referred to as a crash? The arrival of cheap home computers was considered to be a massive boom - video games had never been so popular! I don't undersatnd why such a distinction is made - surely these home computers are just "programable video consoles" with keyboards? Similarly, shouldn't the Amiga and Atari ST home computers be classed alongside the "16-bit" era of consoles? Gp100mk 08:53, 20 February 2006 (UTC)

In the UK, the period 1981 - 1985 was known as the "Home Computer Boom", reaching it's height in about 1983/1984 hence my assumption that the video game crash was simply a move to home computers (although I am now aware that things in the US were different). I don't have any information regarding sales figures etc, but this is the time when lots of home computer and games stores started opening in the UK, with some computer hardware such as the C64 tape drive selling out due to the huge demand (showing evidence of a boom), and the time that lots of people became interested in video games for the first time. Gp100mk 09:56, 24 February 2006 (UTC)

Should this appear in "History of..." menu

As we have established that this was a North American only event, why is it still important for "Video game crash of 1983" to appear in the "History of..." menu on the Right Hand Side in between "Second generation" and "third Generation". Whilst the crash certainly needs to be mentioned in lots of places, surely it is only important for each generation to appear in this list, given that the crash was irrelevant to the rest of the world?

"Predatory Pricing" Description Changed

I removed the "predatory pricing" language from the The Impact of Home Computers section because I don't think that term accurately describe Commodore's behavior.

If they actually intended to literally drive all other competitors from the market and then jack up their prices again, and if they had some plan to keep competition from reentering the market once their prices were raised to super-competitive levels, that would indeed be a predatory pricing scheme. Using vertical integration to reduce prices and capture additional market share, without something more, is just normal old price competition. Dhf 01:37, 28 May 2006 (UTC) DHF


Changed ET's description

ET DID sell well, today it's the most common 2600 game. The problem was that they produced more cartridges than there were consoles.

I changed the amount of ET's in the landfill part from 'thousands' to 'millions' since atari only sold about 1.5 of 4 million games, and dumped the rest in the desert, as is also mentioned in the linked article.

Delisted as a Good Article

I've gone through a lot of research in bringing the E.T. the Extra-Terrestrial (Atari 2600) up to snuff, so I'm pretty well up to date about what did and did not act

xbox red light Online

Fun game, but not good for easy points. Tomb Raider Legend: Just play through the game to get most of them. Gun: The game is short and easy, but you get lots of achievements and points for playing through it. Buying suspension, brakes, transmission, and weight reduction upgrades will benefit you far more than just slapping on an extra 300 horsepower.E. NHL 07: If you’re a hockey fan you’ll happily get them all. SICK level achievements will frustrate you. A front-wheel-drive car is also extremely stable and easy to drive. Enchanted Arms: You get all of them for playing through the story and classic modes. Just Caue: You earn all of them playing through the game normally. Avoid. Not an easy task, but fun enough to keep you playing. It does take a long time to really make something good, though, so you have to be patient and really take your time. An all-wheel-drive car will usually have amazing traction and is hard to spin out. FIFA 08: For hardcore soccer fans only. Easy if you are THPS fan. The game only features single player and includes none of the great multiplayer modes of the PC version, which is disappointing, but the single player campaign is among the very best you’ll ever play so it is still absolutely worth picking up. For more detailed tuning tips, there is a great tuning guide at the Turn 10 Studios Developer Blog that should help you out.Best and Worst Games for Boosting Your Xbox 360 Gamerscore. Condemned: Criminal Origins: You get most of them while playing through


xbox References

Xbox 360 Camera Delayed to September
Review : Xbox 360 Juice Box Microsoft Cuts European Price For HD-DVD.Xbox 360 Accessories Images.Xbox 360 Messenger Kit .Review : Nyko 360 Game Face

Time to Get Juiced - Video Game News - Yahoo! Video Games
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IGN: Time to Get Juiced
Unfortunately Lamborghini was never released due to the demise of Rage Games.Juiced on Xbox. received in the US, it's not uncommon to see the European

XboxGamers | Your Source for Xbox 360, Xbox, Xbox Live and more!
THQ Acquires Juice Games Ltd.Date Posted: 03.07.06 - 12:57 pm Xbox 360's Amazing European TV and Cinema Commercial - Right HERE!

How Many Games Are Available for Xbox?
xbox 360 Features - Ever wondered how many titles are available for Xbox? We had a guess that there was probably between Xbox Hitting European Shelves


xbox 360 repair guide Roundup

xbox red light Tips

A step by step video guide (sample) on how to fix your xbox 360 if it has the three flashing red lights error (red ring of death, or sometimes people shorten it to RRoD).


“Generally, the 3rrod error is caused by a solder problem, where points on the GPU/CPU have worked loose – or a temperature problem causing the same result. Following this guide, you should be able to fix these joints, quickly and easily! We have used this process to repair over 10 Xbox360s successfully.”


Have the 3 red rings of death on your xbox 360 console? Here is a guide that walks you though fixing it yourself.


A guide that shows you how to open your Xbox 360 to safely repair it due to overheating, red ring of death, etc issues.


IF you can learn how to fix your Xbox360 yourself indefinitely you wont have to worry even if your warranty expires!!


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