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Wikipedia Xbox Stuff
What happens when you die?
Currently the article mentions what happens when you die by telling you what DOESN'T happen. This is the current snippet I am referring to...
"suffering enough damage in a short time frame will kill the player, but the player cannot die from repeated exposure to small amounts of damage. Unlike the main Half-Life series, the screen doesn't retain the red transparency over the player's view upon death."
OK so what does happen? It doesn't have a red transparency when you die. Does it fade to black? A positive explanation of what happens is needed instead of an example of what does not happen. I've never played so I don't really know.--68.188.157.172 (talk) 16:21, 1 January 2008 (UTC)
It probably doesn't need to be mentioned in the article, but if type the 'impulse 101' cheat into the console, you get a health counter similar to HL2. It shows that around 1 second after taking damage, your health regenerates incredibly quickly (back to full in around 2 seconds). --210.56.68.131 (talk) 07:37, 16 May 2008 (UTC)
custom levels?
i think that custom levels or at least some places where to look should be included in the main article. but i guess i get why not too maybe a page with custom levels ?
some custom portal levels:
- - this one is fairly difficult but doable (don't give up) it's a great level!
and when i added that to the main article and it was removed in 2 seconds i didn't know i wasn't supposed to. but it can't hurt sugesting it here, can it?
well, take then, for example, http://thinkingwithportals.com which is a notable site, with many users, including mappers, that gets 10 times as many hits as the site that somehow is allowed to be listed as a "reference" in this article... (reference 36, portalmaps.net)... so why does portalmaps.net get to have a revered spot in the page, and not thinking with portals or one of the other much more popular modding and mapping sites? There are less than a dozen very good sites for the portal community, and i would have to say there is ample room in this wikipedia entry to list them. I also think it would be very helpful to any players who are interested in exploring the game further. -Dave
it could be worth its own page. but not here. its advatising and being a bit of a game gide(58.105.113.25 (talk) 06:30, 3 January 2008 (UTC))
I tried to add links into the article for 5 completely unrelated portal mapping sites. I feel that the third party maps are now representing more than 80% of potential game play for this game, and thus are an important component of the game for somebody to know about.
I do not know why there can be an entry that is basically advertising for a video game--while being called informational, which it is, while at the same time information about mapping sites are called mere advertising and therefore unnecessary.
I would like to know where you draw the line. so if some user somewhere creates a map for portal that is significant and by itself is quite a work of art, it does not rise to the level of something that ought to be covered in wikipedia? I have already seen third party maps that i have found that have improved greatly on the basic game.
I fear that the majority of users will not ever learn about these maps. as of this writing, there are a few hundred quite good maps i know about and at least a handful of masterpieces that any portal player ought to know about. how else, besides random chance on a search engine, are users going to know about this work besides through this site?
Aperture Science information is an outright fabrication
I have played through Portal twice: once normally and once with Developer's commentary. I have personally explored aperturescience.com and I think I have squeezed all possible information out of it. Very little information in the Aperture Science section article can be found in either. 216.106.101.223 (talk) 03:51, 4 January 2008 (UTC)
- Those are the best sources for info, but not the only ones. It is also covered in HL2/E2 somewhat. The section does border on OR in some areas (it is correct, but not cited), but if you check all the citations on the page, you will find the info from interviews, etc. Pharmboy (talk) 15:00, 4 January 2008 (UTC)
Portal: First Slice
Valve have released an extended demo of Portal called Portal: Slice to anyone with an Nvidea card: http://www.steampowered.com/v/index.php?area=news&client=1&id=1398&appid=400. Do you think that's worth noting in the article?--Bisected8 (talk) 16:28, 10 January 2008 (UTC)
Yeah, i think it should be included.
here's another link someone could use as a source
http://blog.wired.com/games/2008/01/portal-first-sl.html
Spirallingspirit (talk) 19:41, 10 January 2008 (UTC)
Android factoid
Hey I was wondering if it be ok to add this little factoid, When Chell makes it to the first chamber with turrets GLaDOS says "Due to mandatory scheduled maintenance the appropriate chamber for this testing sequence is currently unavailable. It has been replaced by a live fire course designed for military androids , the enrichment center apologizes for the inconvenience and wishes you the best of luck." Then later after completing the test chamber she congratulates you with "Well done, Android . The enrichment center once again reminds you that android hell is a real place that you will be sent to at the first sign of defiance." It seems to me that a lot of people don't catch this. Though I know GlaDOS is not a reliable source of information I think this is a very interesting bit of dialog that fits in well with some other things she says as well as Chell's certain unique abilities. It would make sense that if Chell was an android that GlaDOS might actually indeed have an electronic copy of her mind on back up files so that she may download it into a blank android, thus all the previous test subjects could actually be incarnations of Chell. Not only that but if Chell was a "Military Android" it would also explain her unnatural healing ability along with her amazing logical thought processes and ability to think in three dimensions despite having no former experience. I think if you consider the facts it is quite possible that Chell might be some type of android, yet most articles do not mention this possibility.71.102.47.47 (talk) 07:39, 12 January 2008 (UTC)Cryha
I think it was some humor implying that GlaDOS thought the firing would kill Chell, so she thought the only thing that could get through was an android. 71.163.117.33 (talk) 00:08, 14 April 2008 (UTC)
Bottom line: GLaDOS is not a reliable source(WP:RS).--TONO459 (talk) 17:27, 29 June 2008 (UTC)
Gender of GLaDOS
I noticed that the article uses neuter pronouns "it" and "its" in reference to GLaDOS. Since the in-game audio commentary makes multiple references to GLaDOS as "her," (commentary 095 and 014) I've changed the text of the article to reflect that. Freakified (talk) 16:41, 15 January 2008 (UTC)
- GLaDOS is a machine, thus genderless. It could have been voice either masculine or feminine without changing its actions. It would seem that "it" is the proper pronoun and stating that it was voiced as a female seems enough. Anything beyond that is personifying the machine, which it manages to do enough on its own. At the very least, if there is a place to insert gender (ie: one place) then putting "she" in quotes would be called for. Pharmboy (talk) 17:30, 15 January 2008 (UTC)
Two words: Genetic Lifeform =) 71.163.117.33 (talk) 00:10, 14 April 2008 (UTC)
Shooting through existing portals
I'm not sure if this counts, but this video (http://www.youtube.com/watch?v=nCOUAMu0qAk) shows that you can shoot a portal through another one if you lean through. I think that this disproves the line in the Development section that says that "A key difference in the signature portal mechanic between the two games however is that Portal's "portal gun" cannot create a portal through an existing portal unlike in Narbacular Drop." Any thoughts?
Aperature science logo
The logo for the aperature science center looks almost familar, like i have seen it before. Is it based off a credit card company, chase? Or am i thinking of something else???--71.116.36.80 (talk) 03:49, 20 January 2008 (UTC)
...wow never noticed that. too bad we cant put it in the article
Same here. What i ment to say was, however, if you take all 4 pieces of the JPMorgan Chase credit card company logo, split all of them in half and arrange them correctly, i believe that you can get the aperature science logo.--71.116.36.80 (talk) 04:05, 27 January 2008 (UTC)
An old program that Google ate had the exact same logo as Aperture Science. I can't remember the name though.
Picasa? Hypahnova (talk) 21:37, 26 July 2008 (UTC)
slow down
last time i was here this article was biger and had more infomation. now its bland and uninformative i think we should stop saying "its trival". ifwe keep it up we will have no article at all. theres somthing wrong when links fill more page then wrighting. (and that does
xbox 360 gamescore International
Tony Hawk's Proving Ground: Tony needs a year off. It floods the auction house with cruddy cars that everyone else already has. You also get them for earning “A” Rankings in each temple. You might think you are going slower this way, but I can guarantee you that you’ll end up with better lap times. For fans of the first game and newcomers to Ninja Gaiden alike, Ninja Gaiden Black is an amazing game that deserves a spot in any Xbox owner’s collection. Not worth it. For more detailed tuning tips, there is a great tuning guide at the Turn 10 Studios Developer Blog that should help you out. The music is also simply outstanding. You only earn about 70 playing through normally.NBA Live 06: Moderately easy achievements, but not worth going through the pain of playing this game. Earning all 200 is pretty easy in the hardwood card games, Uno, Galaga, and Pac-Man. Amped 3: Earn them all by playing through single-player.. A front-wheel-drive car is also extremely stable and easy to drive. Guitar Hero III: Increased game difficulty mixed with challenging achievements make this one feel like work. Dead or Alive Xtreme 2: Very, very, very time consuming. One of my favorite things in videogames is when you get to constantly unlock new items. Perfect Dark Zero: Heavily weighted towards multiplayer. Def Jam ICON: You'll get bored of the junky gameplay after only earning a couple of achievements. I see achievements as an extension of this. The game only features single player and
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